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Open Library
If you're interested in joining or starting a project at Exohood Labs, we have links to resources on coding, math and science.
- Introduction to High Performance Scientific Computing by Victor Eijkhout with Edmond Chow and Robert van de Geijn
- Let's Write a Compiler by Brian Robert Callahan
- Make A Language - A series about making a programming language called Eldiro using the Rust programming language.
- GPU Gems Books Series
- I Am Graphics And So Can You - a series of blog posts about implementing a Vulkan renderer for Doom 3 by Dustin H. Land
- Physically Based Rendering: From Theory To Implementation by Matt Pharr, Wenzel Jakob, and Greg Humphreys
- Testing Distributed Systems - Curated list of resources on testing distributed systems by Andrey Satarin.
- Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists by Shahriar Shahrabi
- Retro Rampage a tutorial series in which you will learn how to build a Wolfenstein-like game from scratch, in Swift by Nick Lockwood
- Seeing Theory - a book about statistics with interactive visualizations by Daniel Kunin, Jingru Guo, Tyler Dae Devlin, and Daniel Xiang
- A free introduction to quantum computing and quantum mechanics by Andy Matuschak and Michael Nielsen
- Structure and Interpretation of Classical Mechanics, Second Edition by Gerald Jay Sussman and Jack Wisdom
- Let's Learn x86-64 Assembly!
- How to Design Programs, Second Edition by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi
- Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman with Julie Sussman
Last modified 1mo ago